Honda's 2012 Dealership Meeting called for projection mapping on moving scenery. When scenery stands still, you can usually projection-map 3D contours with 2D tricks in a variety of softwares. However, scenery that moves needs true 3D mapping and realtime rendering.
Honda's 40' moving wall passed between the beams of a dozen different projectors, and the content followed seamlessly. The motor/automation system sent position data to Widget Designer. WD controlled the X position of a Pandora's Box layer, and the layer was loaded with a 3D mesh of the wall.